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Legendary creature that knows teleport 5e12/29/2023 ![]() ![]() Deanna's 22 Inflict Wounds lands for 15 damage Nat1 and Nat2 miss.ĭoes it look rough? I mean, it came into the fight rough. The creature shifts and squeezes into the stairs, cutting off the exit and dividing the party. Imogen also set the other side of the room on fire, which is now burning. The creature takes 3 necrotic damage from Chetney from multiattacking. The creature then takes a Bite on FCG: 17 misses their 18 AC. FCG takes half of that damage, reducing her damage by 12. It takes its Constrict attack on Fearne, 19 hitting for 8 bludgeoning + 17 slashing damage, and grappling her. The creature uses a Legendary Action to chew FCG: 23 hits for 21 piercing damage. She also took 3 psychic damage, halved to 1. ![]() Imogen takes 1 bludgeoning damage as she falls, bruised at the bottom of the stairs. It fails, but uses a legendary resistance to take 14/2=7 damage. She tries to fire a lightning bolt as she falls, advantage to the creature. Imogen leaps onto FRIDA's knee without them realizing it. DC 22 is impossible, though Matt will allow a Nat20.Ī 2 is not a Nat20. She looks at the big risk, big reward: she telepathically shove Fearne 5 ft to the side, then tries to bounce off FRIDA to get to the opposite side. Imogen wants to circle the creature, but the difficult terrain makes that impossible. It's half butts.įCG summons a Spiritual Weapon in the form of a terry cloth towel to counter its moistness. ![]() FCG moves to the side over rocks and rubble past Deanna, looking for the butt. Teeth grow and try to pull him in, but vanish in the form as it tears.įCG Sympathetically Bonds with everyone but Fearne. Legendary Action at the end of Chetney's turn to Chew: 24 hits for 19/2=9 damage on Chetney. 27 and 23 both hit for 13+4 cold damage and 15+3 thunder damage. The blast does not expose a core, no change in flesh.Ĭhetney applies a Blood Curse of Bloated Agony, then uses a Rite of Cold on Turmoil. The eyeless blob of teeth and mouths and shifting limbs fail to find form. At the top of their turn, it deals 7 psychic damage, no save from its crying.Ģ2 hits for 20 damage, 23 hits for 20 more damage. (Not seriously, of course.)įRIDA rushes to the top of the stairs to descend below, taking two shots as they run. ![]() Fearne suggests Speak With Animals to negotiate with it. Encounter: HatemongerįCG 20 (from a Nat20, and still going third) The entity is massive compared to the other minis, and is very glistening. Possessed by ghosts, running from the Wolf-King, climbing the Gildhollow Tower, finding notes and an enchanted wall.īefore the wall could be explored, Chetney checked the upper floors for threats, more or less summoning an amorphous entity that tries to take on all and none of the characteristics of the creatures it sees. Last time: the party entered the ruins of Molaesmyr to recover lost history regarding Ludinus Da'leth. Nordo summons smoke to make her disappear. Nordo can't remove the curse holding the ghost here. She used to work here in 2004 when it was a warehouse. Nordo seemed to summon a mysterious apparition from the past (Kirby). All while he pretends to both smoke and speak in a Quebec accent. Nordo the Nagnificent is back to tell us about the magic of NordVPN, and the dark arts of worms, viruses, and trojans. Welcome to Critical Role, where nerdy-ass voice actors sit around and play D&D! And successfully break Matt before he can finish saying "Hello." ![]()
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